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ERA 2017 Finalist

Primary Computing Resources for Computing Mastery

What this activity teaches


This teacher led activity, adapted for the Hour of Code, develops computational thinking and coding skills using Scratch 2.0.


The children program an ice-cream stand simulation and/or game and, in doing so, design algorithms, use repetition, conditional statements, test and debug their work.


Includes step-by-step lesson plan, pupil support materials and pre-written Scratch 2.0 program templates for teacher and pupils.



iCompute Icecream Stand

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