Home      Scheme     Sample     Purchase     Resources     Free Stuff     Blog    Screencasts    Contact       

ERA 2017 Finalist
BETT Awards 2018

What this activity teaches

This teacher facilitated lesson, adapted for the Hour of Code, teaches Computer Science and Mathematics (Game Theory).

Pupils create a computer program that solves a variation of the famous Game Theory problem: The Prisoner's Dilemma.

It sets computer science within a meaningful context enabling children to understand the value of computer science in other subject areas.

iCompute iMathematician

Primary Computing Resources for Computing Mastery